Saturday, September 29, 2012

KIngdom Heroes 2

The game breaks the barrier of 2D horizontal scroll bars to create a new generation of unique 3D roles and scenarios.

It inherited from its predecessors some classic elements, including large-scale battles, skills for commanders and soldier-to-leader transformations, to give players the stimulating experience of training and commanding their troops to combat the enemy. Another charm of Kingdom Heroes 2 Online lies in that you can enjoy yourself by staging an attack together with your virtual war buddies.

Online Games

An online game is a video game played over some form of computer network, using a personal computer or video game console. This network is usually the internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the internet and the growth of internet access itself. Online games can range from simple text based environments to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games.
"Online gaming is a technology rather than a genre, a mechanism for connecting players together rather than a particular pattern of gameplay." Online games are played over some form of computer network, typically on the Internet. One advantage of online games is the ability to connect to multiplayer games, although single-player online games are quite common as well. A second advantage of online games is that a great percentage of games don’t require payment. Also third that is worth noting is the availability of wide variety of games for all type of game players.

During the 1990s, online games started to move from a wide variety of LAN protocols (such as IPX) and onto the Internet using the TCP/IP protocol. Doom popularized the concept of deathmatch, where multiple players battle each other head-to-head, as a new form of online game. Since Doom, many first-person shooter games contain online components to allow deathmatch or arena style play. And by popularity, first person shooter games are becoming more and more widespread around the world. And FPS (First Person Shooter)games are now becoming more of an art form because it takes lots of skills and strategy with teammates. More first person shooter competitions are formed to give players a chance to showcase their talents individually or on a team. The kind of games that are played at the more popular competitions are Halo, Counter Strike, Call of Duty and Killzone. Competitions have a range of winnings from money to hardware.
As the World Wide Web developed and browsers became more sophisticated, people started creating browser games that used a web browser as a client. Simple single player games were made that could be played using a web browser via HTML and HTML scripting technologies (most commonly JavaScript, ASP, PHP and MySQL). More complicated games such as Legend of Empires or Travian would contact a web server to allow a multiplayer gaming environment.

The development of web-based graphics technologies such as Flash and Java allowed browser games to become more complex. These games, also known by their related technology as "Flash games" or "Java games", became increasingly popular. Many games originally released in the 1980s, such as Pac-Man and Frogger, were recreated as games played using the Flash plugin on a webpage. Most browser games had limited multiplayer play, often being single player games with a high score list shared amongst all players. This has changed considerably in recent years as examples like Castle of Heroes or Canaan Online show.

Browser-based pet games are popular amongst the younger generation of online gamers. These games range from gigantic games with millions of users, such as Neopets, to smaller and more community-based pet games.

More recent browser-based games use web technologies like Ajax to make more complicated multiplayer interactions possible and WebGL to generate hardware-accelerated 3D graphics without the need for plugins. The risks regarding Browser games are minimal due to them not using tons of bandwidth. Most games are not demanding.


source:
http://en.wikipedia.org

Monday, September 24, 2012

10 Scariest video game characters


As a fan of the horror genre, I've gone up against some of the most terrifying things imaginable. I've seen mannequins come to life, murderous ghost children, massive pink wheelchair demons, and even a blood-spewing behemoth made of human corpses. One of the (many) great things about video games is that those who create them build their worlds and the twisted creatures that inhabit them from nothing. This means the twisted mockeries of sanity you encounter were created with the sole purpose of making you fear-pee yourself as you run to your mother's open arms. Here are ten spine-chilling creatures that did just that.


1. The Witch (Leaf 4 Dead)

The Witch is especially interesting because you know she's nearby when you hear her pitiful sobbing. If it's your first time playing the game, you'll probably have to fight the urge to come to her aid. After all, she's a lone crying woman in a post-apocalyptic, zombie-infested world, and sane people will generally feel compelled to help someone in need. But if you did decide to put on your good Samaritan hat, you were undoubtedly torn to shreds by her bizarrely elongated claw-like fingers. As if she wasn't terrifying enough in the original Left 4 Dead, for the sequel Valve decided it'd be good fun if she was no longer constrained to a spot on the floor—now she could walk. There's also a level in Left 4 Dead 2 that has you cautiously walking through an area that's littered with Witches, and it's easily one of the most anxious moments I've ever experienced in a video game.

2. Shibito (Siren)

Whereas the Witch is a more drawn-out approach to horror that allows the tension to really build up, the Shibito are decidedly more in-your-face. The Siren series has been sadly overlooked by many, despite it being one of the best horror games to come out in the last decade. In a grotesque alternate universe where it rains blood and those who inhabit it are chilling zombie-like creatures called Shibito, your character also has a remarkable ability that lets them "hack" into the eyes of nearby creatures. At first, this sounds like an incredibly useful ability. But there is a catch. You see, the Shibito tend to roam the world looking for something to maim and/or bludgeon, so there's a pretty good chance you'll happen to hack into a Shibito's eyes right as they're silently creeping up behind you. This happened to me on more than one occasion and it terrified me each time.

3. Alma (F.E.A.R)

Alma's character might have gotten stranger with each subsequent F.E.A.R., but it was the first game in which she was at her most terrifying. Back when she was a little girl with psychic powers and the impressive ability to cause gruesome carnage wherever she went, Alma was another reason to be terrified of little girls with dark hair. She might look a lot like the girls from Japanese horror flicks like Ju-On (The Grudge) or Ringu (The Ring), but she managed to set herself apart when she single-handedly vaporized an entire military unit, leaving nothing but crimson stains and charred skeletons in her wake.

4. Cherub (DOOM 3)

Continuing the increasingly disturbing trend of scary video game children is the Cherub, one of the newest additions to the Doom fiction. What's more terrifying than a screaming baby with insect hands and wings? Oh, you don't know? That's because the list of more terrifying creatures is a short one. Speaking of which...

5. Crawlers (Dead Space 2)

Is anyone else noticing a trend here? Alma, Cherubs, and now the Crawlers? It seems to me that game developers have a thing for scary childlike monsters. The Crawler is a new addition to Dead Space that was featured in the second game released early last year, and boy is it twisted. Most of the monsters on this list offered a good scare and/or weren't terribly pleasant to look at, but these things were memorable because they were infected newborn babies. On a related note, Dead Space definitely has something against kids as there are two other types of Necromorph children: the Pack and the Lurkers. Still, the Crawlers are by far the most unsettling.

6. Berzerker (Gears of War)

I'll never forget my first encounter with the Berzerker in the first Gears of War. After having just barely survived a Locust ambush and watching our squad leader get murdered by an intimidatingly large Locust general, all of a sudden, a Cog soldier was violently and repeatedly bashed into the ground by a big, hulking shadow. A few seconds later, the thing that mangled that poor soldier revealed itself, and despite my immediate instinct to shoot my teammates in the knee so I could outrun them as I hauled ass in the opposite direction, a voice inside my head reminded me it's just a game. With that in mind we went on to Hammer of Dawn to send that sucker into the dirt. That's still one of the best boss fights in the series, and that's saying something for a series like Gears of War.

7. Reika Kuze (Fatal Frame III)

Like so many evil characters in gaming, Reika Kuze's story is a tragic one. She was a young lady when it was decided that she would be sacrificed by impalement in a cultish ritual put on by the village in which she lived. She became a Tattooed Priestess, as magic tattoos covered most of her body, in response to a giant unknown tragedy that befell her town. The sad thing about it is that she was in love with a dude named Kaname, and in her ritualistic death sentence, she was torn way from him. In defiance, she allowed for her tattoos to overcome her eyes, which apparently is a very, very bad thing, and from that act the Unleashing occurred. The Unleashing being the opening of Hell and the unleashing of evil spirits. With terror now set upon Earth, Reika wandered the Rift -- a patch between the physical and metaphysical -- where she would unleash her own Hell upon those that dared to cross her.
Insanity Diagnosis: Post Traumatic Stress Disorder. The numerous evils that crossed Reika before and after her death led her to become the horror that she is. Be it a lost love, a destroyed home, or the flood of Hell onto Earth, Reika has seen it. And probably caused some of it.

8. Lisa Trevor (Resident Evil: The REmake)

 
One of the most tragic and frightening characters of all time is Resident Evil's Lisa Trevor. She was the human test subject on numerous experiments that mutated her both mentally and physically. The Spencer family researchers gave her "type-B" Progenitor virus, along with her mother, who received the "type-A." Lisa unfortunately survived this infestation. Her mother, on the other hand, was killed -- not by the virus itself but by the Spencer family, who were displeased with her body's reaction. Lisa became unstable and cruel with the loss of her mother, and searched for the tomb where her mother was buried. She found it, eventually, but could not open it and was forced to return to the facility to be subjected to more tests. Now, years later, she lurks alone in the Arkalay mansion where she was tested on. The only goal in her hideous life is to be reunited with her dead mother, though her shackles and blurred mental state make that a near impossibility. Without some outside help, at least.
Diagnosis: Bipolar Disorder. Lisa Trevor goes between feeling a loping, numbing loneliness and a violent and unpredictable rage. Her traumatic past mixed with the insane viruses side-effects make Lisa a fearsome, psychotic monster.

9. Pyramid Head (Silent Hill)
A list of terrifying video game characters that doesn't include the most recognizable one from Konami's longstanding Silent Hill series is not a very good list at all—leaving him out is almost as bad as excluding Nemesis from Resident Evil. Pyramid Head had one of the more unusual introductions, as we first saw him violating a mannequin in Silent Hill 2. He's often referred to as the "Bogeyman," and the nickname suits him well; he's a physical manifestation of your darkest fears and is literally unstoppable. Everything about him is strange, from his pale skin to his tetrahedron-shaped helmet and huge sword. In Silent Hill's sea of memorable monsters, Pyramid Head is by far one of the best.

10. Regenerator (Resident Evil 4)

I really hope you weren't expecting Nemesis. While he's arguably one of the most widely known monsters from Resident Evil, I don't think he's the most terrifying. Anyone who's played Resident Evil 4 is fully aware of the Regenerators: the creepy bulbous creatures that roam several of the buildings on the island. These guys are particularly memorable to me because they awake within me a primal fear. I'm not sure if it's their abnormally long arms, their shaky, broken breathing, their jittery glowing eyes, or the way they pounce at you from the floor after you've blown their arms and legs off, but something about them still terrifies me, even after I've beaten Resident Evil 4 dozens of times. Nemesis is a brutish, nearly unstoppable creature, but he's never had the same effect on me as the Regenerators—or their spiky cousins, the Iron Maidens.


source:
http://www.cheatcc.com/
www.joystickdivision.com/

10 Most Amazing Ancient Objects of Mystery in History

1. Antikythera Mechanism
The world’s oldest computer predates Bill Gates only by about 2,000 years. In fact, the absolutely mind-boggling Antikythera Mechanism – a corroded clocklike object found among the ruins of a sunken ship – may prove that advanced scientific technology existed far earlier than we ever thought possible. Scientists have since discovered that this mysterious Greek invention predicted solar eclipses, organized the calendar in four-year cycles, and may well be linked to renowned astrologer and engineer Archimedes. Though no other such mechanisms have ever been found, experts believe that many more made around the same time in 100 B.C.E. once existed.

2. The Baigong Pipes
“Alien toilet found in China”. This is just one of many absurd headlines seen on the internet concerning the undoubtedly bizarre Baigong Pipes, rusty red iron pipes that lead into a pyramid atop Mount Baigong from a nearby salt water lake. What’s so strange about the pipes? Well, for one thing, they’re in an area that is completely inhospitable to man – no civilization is ever known to have lived there. They’re uniform in size and seem to have been created in an intentional pattern. No clear explanation exists for the presence of these pipes, and scientists don’t seem to agree on whether they could be natural occurrences.

3. The Roman Dodecahedra
These fist-sized bronze Roman artifacts found in France, Switzerland and Germany pose a fascinating problem for archaeologists: they just don’t have a clear purpose, but many are covered in symbols, some undecipherable and others relating to the Zodiac. But for all the speculation on their use, including that they may have been surveying instruments, some experts believe the Roman dodecahedra were merely decorative candlesticks.

4. Phaistos Disc
There’s very little that we actually know for sure about the Phaistos Disc. It’s made of clay – check. It dates back to the second millenium B.C.E. – maybe. But its origin, meaning and purpose remain shrouded in mystery. Discovered in Crete, the disc is features i241 impressions of 45 distinct symbols, some of which are easily identifiable as people, tools, plants and animals. But because nothing else like it from the same time period has ever been found, archaelogists haven’t been able to provide a meaningful analysis of its content.

5. Baghdad Battery
What need would ancient people have for batteries when electronics did not yet exist? Found outside Baghdad, Iraq in 1936, the Baghdad Battery is a small clay jar containing an iron rod suspended in a copper cylinder which is soldered shut and sealed with asphalt. Replicas that have been made since then can produce small mounts of electricity, proving the battery’s capabilities, but the question of what the battery was used for many never be answered.

6. Voynich Manuscript
Is the Voynich Manuscript evidence of a forgotten civilization, or merely an elaborate hoax? This handwritten book full of text that the world’s top cryptographers and codebreakers have never been able to decipher dates to the 15th century and was discovered in 1912 by book dealer Wilfrid M. Voynich. If it is a hoax, it’s incredibly convincing, given how fluidly the text was written and the fact that statistical analysis has revealed patterns similar to those found in natural languages.

7. Shroud of Turin
A linen cloth bearing the barely-visible image of a man with apparent crucifixion wounds became the center of both devotion and controversy when it was first discovered in the Middle Ages. Could this be the burial shroud of Jesus Christ? Radio carbon dating puts the origin of the shroud between 1260 C.E. and 1390 C.E., consistent with the theory that it was a forgery. But the results have been disputed and since then, a wide range of modern tests have been unable to explain the markings on the cloth.

8. The Giant Stone Spheres of Costa Rica
They appear to be flawlessly round, ranging in size from just a few centimeters to over 6.6 feet in diameter, and are found all over the Diquis Delta and Isla de Cano in Costa Rica. Weighing up to 16 tons, it’s hard to imagine how humans could have moved these gigantic sculptures hewn from hard granodiorite – considering that the nearest quarry for that material is over 50 miles away from where the sculptures were found. Over three hundred of them are scattered across Costa Rica, but we’ll never know why – the people who made them back in 1,000 C.E. are long gone and had no written records.

9. The Coso Artifact

When a spark plug was found encased inside a 500,000-year-old lump of hard rock, self-professed paranormal investigators decided there were three possibilities for how it got there: A, it was created by an extremely advanced ancient civilization (maybe Atlantis?), B, aliens visited the earth during the time of dinosaurs or C, time travelers from the future left clues in the distant past.  All three explanations are highly unlikely to say the least, but scientists haven’t been able to come up with a better explanation – probably due to the fact that the Coso Artifact has mysteriously disappeared and is thus unavailable for analysis.

10. The Maine Penny
When a genuine Norse coin dating to the early 11th century was found among Native American ruins in Maine in 1957, it seemed to offer an intriguing piece of evidence that Vikings did indeed travel further south than Newfoundland long before the time of Christopher Columbus. And it could be so – but experts have their doubts. The fact that the ‘Maine Penny‘ was the only Norse artifact found at the site seems to indicate that it came to the site through native trade channels from Viking sources in Labrador and Newfoundland.


source:
http://weburbanist.com/
http://en.wikipedia.org